Wednesday 29 September 2010

Research links

fluid motion- http://www.gamasutra.com/view/feature/1549/practical_fluid_dynamics_part_1.php
 http://www.gamasutra.com/view/feature/1549/practical_fluid_dynamics_part_2.php
advanced shadow mapping - http://developer.download.nvidia.com/presentations/2008/GDC/GDC08_SoftShadowMapping.pdf
deforming objects -http://www.cc.gatech.edu/~wojtan/topo_goop/topo_goop.html
http://www.ozone3d.net/tutorials/mesh_deformer.php
http://cg.alexandra.dk/2009/08/14/deforming-geometry-using-radial-basis-functions/
http://www.koji-ohkitani.staff.shef.ac.uk/Jacobian.ver3.pdf

Project ideas

As of this time i have 5 ideas for my final product. These are mainly based around the psychics of a already produced world or rendering effects used to enhance the world itself. These ideas can be found below:

Psychics engine: This idea will be based around the moving and throwing objects with these objects having different shapes and different coefficients. This means that when the object is thrown it'll have different reaction to a different object (i.e. it may bounce at different heights).

Deforming objects; This idea is based around changing the shape in real time of an object using the users input. I want to try and create an object which will deform when the users puts force onto it and reform once the force has been removed from rather like a squeeze ball.

Advance shadow-mapping: This idea involves making shadows of an object move with the light source of the object so that the shadow is mapped in the correct position. The shadows will also be effected by how far away the object is from the light source (i.e. the closer the object is to the light source the stronger the shadow will be). I'd also like to introduce multiple light source which can and will produce multiple shadows for different objects.

Fluid motion: This idea is based around the introduction of water into my already produced terrain generation. The water will probably be introduced via rain and the water will either fill crevices or produce streams of which the water will run down.

Gore psychics: The final idea is based around the idea of fluid motion again but this time around blood leaving the body. This will be done by the user cutting at a bit of flesh which will cause blood to come pouring out of the wound produced. The amount of blood which can pour will be dependent on how deep the wound is. The wound can also cause the blood to either splatter or just run dependign on the force used to create the wound.

These are at the moment my ideas for a my end product and in coming days i will narrow it down to just one of these ideas. I will do some further research into all of them to make my decision of which will be my end product.

Sunday 26 September 2010

Introduction

This blog which has been set up will be used to produce my personal project for the final year for the univeristy of abertay dundee and its course of computer games technology. This blog will be used to contain and hold all of my thoughts on what I can and need to do to produce my personal project and any research found into the matter at hand. As of this time I have a few ideas for which I could try and produce for my personal project. These will be posted at a later date.