Tuesday 19 July 2011

Working with UNITY

i have recently finished going through one of the UNITY and now have a basic grasp of the tools setup itself. i can see that the tool is set up to be object based with separate scripts being written for different objects but are still capable of being connected. I found this at times rather jarring but i can see that the whole tool is extremely useful especially for producing multiple levels.

With my basic understanding of UNITY done i feel like moving back to working on DirectX programs so my next plan is to produce a DirectX framework (possible a multiply API framework later down the line) and then with the framework produced i want to start trying to produce a program to deal with occulsion shadowing as planned