Wednesday 10 August 2011

DirectX framework

i have now been able to finish my directX framework and while it is just a carbon copy of frank lunas framework i think it was important that i did this mainly due to i now have much better understanding of the framework so i can make use of the classes and there function easier as well include any extra functions in a specific class which it would be useful in. With this i can now start on producing my occlusion shadowing techniques although i have decided to not touch it this week to concentrate on other things which i need to deal with.