Saturday 11 June 2011

Further work

The work for this honors project has finished and handed in and while i feel upset about the end results and grades for the honors project life must go on and i must continue to show off my capabilities in programming so i will use this blog as a way of keeping updates on my personal projects and thoughts of the work i'm doing. I as of this time working on my website but should soon be finished in producing it and later getting it hosted but after this is done i need a new project to work on. the following our some of the ideas of which i plan to do:

Improve previous projects: this as stated is basically to either polish and/or depending on the project included extra which was intended in the final result. in the case of the honors project the introduction of harmonic motion is necessary.

Advanced shadow mapping: one of my ideas for the honors project which i would like to continue. in this case i want to get the shadow of the object to be bound to the light source and the position of the light will affect where the shadow is positioned. This is the basic setup but further work would include the effects of the distance between the object and the light source which will affect the shadow. This means the shadow will contort stretch and fade depending on the distance between the light source and object position. I would also like to further this by adding multiple light sources which each have there own shadows which are drawn to the scene also with the multiple light sources i would like to get the light capable for canceling other shadows by there own light source. I'd try to do this using directX as i have a limited amount of work using directX and also older work involving shadows in directX.

Crazy snooker: This is a full game idea i plan to do this is basically a game of snooker with the same rules of snooker (first either spot or sprites need to be potted then the black) with different types of table shapes to play on. That is basic setup of the game maybe also introduce power ups not entirely sure yet. This would be produced on unity again due to lack of work based around unity that have done and also the possibility of selling this game on an android phone.

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