Monday 28 February 2011

Deformation

A late submission for an update but as of this time i now have the surface deform correctly. This means it slowly goes deeper the longer the depression has accumalted. It has of this time forms more of an traingluar like deformation and so at later dates i will have to look at the equation and change it so that it can produce a more realistic outcome. The next thing that is planned to be added in is ray tracing so the user can choose the location of the deformation with much realitve ease. I hope to get this done quickly and move straight onto the reformation of the object itself.

I also need to consider my next objective after getting in reformation should i continue adding in new and better equations for the surfaces deformation or should i move on to tryin to get the object optimised to a reasonable standard so that it can loaded in with easy use into other programs.

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