Thursday 10 February 2011

Working shader

The shader which is to be used for deformation is implemented and running. It does what it is intended to do but does not give out the wanted results of a surface deformer instead moving the entire surface with each iteration. This is most likely down to the way of which the planes are drawn with mine being built differently from the example which i found. I could try to fix this but i have decided to skip it and just continue on into making a mesh deformer using the shader given. I will do this by first chosing a position of which pressure would be applied onto the surface then with each increase in pressure on this position will create a further depression of the surface. a limit will be necessary so that the end result return realistic enough. this will need to be smoothing so it less jaged

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