Monday 28 March 2011

changes made to the deformation and reformation

for the past week i have been working on getting my deformation and reformation to real more realistically at the start of the week i was able to get the reformation working the way it should without took much hassle. only a few values used in the program needed to be changed to get the reformation working more realitsically

the defomration though caused alot of troubles. i originally intended to use the equations of an ellipsoid but this caused a problem with the deformation with the values throughout the whole surface being effected making the surface slanted and when made to deform cause the surface to stretch but not deform the way its suppose to do. With some thought the method has been changed to use the circle algorithm used to produce terrain. This works exceedingly well although it needs some teaks to get it working properly.

The ray intersecting has yet to be properly implemented and this needs to be seriously considered in the comming days and gotten to work as it is inputted.

No comments:

Post a Comment