Tuesday 22 March 2011

update

right first update in a month. from the previous update the deformation has been placed in but hasn't been changed and reformation has been also placed in. this at first only worked as an inverse of the deformation but has later been changed to work with the bottom part of the reformation returning first and it slowly receding back to the start of the surface. ray/triangle intersection has also been implemented in but hasn't been properly introduced to work and run with the program.

I at the moment am working on getting the insecting traingles work to run and do what it suppose to on the program by allowing the user to select where the deformation taken place using a mouse. I am also looking into changing the deformation to a more realistic shape. this most likely would be a ellipsoid shape. After this i plan to work on the limitations of the deformation by making it dependent on the amount of kinetic eneergy placed on the surface and the tension of the surface working against the deformation of itself.

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